Bethesda’s own Fallout 76suffered from this very thing when it released last year, and is only now preparing to add NPCs (!!) to the experience. After all, “longevity” in today’s games industry often means studios adopting a “game as a service” model, where developers trickle out content little by little over months and years, sometimes leaving initial releases to feel a bit barren. And I think when they eventually see the game and what we have in mind, they’ll understand the gap more in terms of technology and what we want it to do.”įans should be excited that Bethesda is proposing a 10-year lifespan for Elder Scrolls VI, but also a little wary of the modern connotation of that proposal. I think that makes people come to it with really fresh eyes. On one hand, I think it’s good to miss things. Speaking to IGN, Bethesda Game Studios boss Todd Howard said this about the lengthy break between Skyrim and The Elder Scrolls VI: “The gap in between is obviously going to be long, it already is. Will it meet and perhaps surpass the fandom’s expectations? Will it enjoy the longevity of its predecessor? Almost eight years after its debut, The Elder Scrolls V: Skyrim is still as popular as ever, thanks to DLC, excellent mods, and just about every kind of re-release imaginable. While fans have had The Elder Scrolls Online to fill the void between main installments in the series, the next numbered installment is on a level of anticipation all its own. When The Elder Scrolls VI was announced at Bethesda’s E3 2018 presentation, it instantly became one of the most highly-anticipated releases of the next generation of consoles.
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